Searched refs:vshader_const_dirty (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c1726 ret->vshader_const_dirty = HeapAlloc(GetProcessHeap(), 0,
1727 sizeof(*ret->vshader_const_dirty) * device->d3d_vshader_constantF);
1730 memset(ret->vshader_const_dirty, 1,
1731 sizeof(*ret->vshader_const_dirty) * device->d3d_vshader_constantF);
1882 HeapFree(GetProcessHeap(), 0, ret->vshader_const_dirty);
1920 if (context->vshader_const_dirty)
1922 memset(context->vshader_const_dirty, 1,
1923 sizeof(*context->vshader_const_dirty) * device->d3d_vshader_constantF);
2034 HeapFree(GetProcessHeap(), 0, context->vshader_const_dirty);
2882 if (context->vshader_const_dirty)
[all...]
H A Darb_program_shader.c600 device->highest_dirty_vs_const, stateBlock->vertexShaderConstantF, context->vshader_const_dirty);
623 memset(context->vshader_const_dirty + start, 1, sizeof(*context->vshader_const_dirty) * count);
H A Dwined3d_private.h1141 char *vshader_const_dirty, *pshader_const_dirty; member in struct:wined3d_context
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c337 char *vshader_const_dirty, *pshader_const_dirty; member in struct:shader_arb_priv
693 memset(priv->vshader_const_dirty, 1,
694 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count);
711 priv->highest_dirty_vs_const, state->vs_consts_f, priv->vshader_const_dirty);
746 memset(priv->vshader_const_dirty + start, 1, sizeof(*priv->vshader_const_dirty) * count);
4956 priv->vshader_const_dirty = HeapAlloc(GetProcessHeap(), 0,
4957 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count);
4958 if (!priv->vshader_const_dirty)
4960 memset(priv->vshader_const_dirty,
[all...]
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1162 char *vshader_const_dirty, *pshader_const_dirty; member in struct:wined3d_context

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