Searched refs:vshader_const_dirty (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 1726 ret->vshader_const_dirty = HeapAlloc(GetProcessHeap(), 0, 1727 sizeof(*ret->vshader_const_dirty) * device->d3d_vshader_constantF); 1730 memset(ret->vshader_const_dirty, 1, 1731 sizeof(*ret->vshader_const_dirty) * device->d3d_vshader_constantF); 1882 HeapFree(GetProcessHeap(), 0, ret->vshader_const_dirty); 1920 if (context->vshader_const_dirty) 1922 memset(context->vshader_const_dirty, 1, 1923 sizeof(*context->vshader_const_dirty) * device->d3d_vshader_constantF); 2034 HeapFree(GetProcessHeap(), 0, context->vshader_const_dirty); 2882 if (context->vshader_const_dirty) [all...] |
H A D | arb_program_shader.c | 600 device->highest_dirty_vs_const, stateBlock->vertexShaderConstantF, context->vshader_const_dirty); 623 memset(context->vshader_const_dirty + start, 1, sizeof(*context->vshader_const_dirty) * count);
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H A D | wined3d_private.h | 1141 char *vshader_const_dirty, *pshader_const_dirty; member in struct:wined3d_context
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 337 char *vshader_const_dirty, *pshader_const_dirty; member in struct:shader_arb_priv 693 memset(priv->vshader_const_dirty, 1, 694 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count); 711 priv->highest_dirty_vs_const, state->vs_consts_f, priv->vshader_const_dirty); 746 memset(priv->vshader_const_dirty + start, 1, sizeof(*priv->vshader_const_dirty) * count); 4956 priv->vshader_const_dirty = HeapAlloc(GetProcessHeap(), 0, 4957 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count); 4958 if (!priv->vshader_const_dirty) 4960 memset(priv->vshader_const_dirty, [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1162 char *vshader_const_dirty, *pshader_const_dirty; member in struct:wined3d_context
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