Searched refs:vs_uniform_count (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c218 sizeof(float) * d3d_info->limits.vs_uniform_count * 4);
222 sizeof(BOOL) * d3d_info->limits.vs_uniform_count);
226 sizeof(DWORD) * d3d_info->limits.vs_uniform_count);
369 for (i = 0; i < d3d_info->limits.vs_uniform_count; ++i)
1191 memset(stateblock->changed.vertexShaderConstantsF, 0, d3d_info->limits.vs_uniform_count * sizeof(BOOL));
1444 d3d_info->limits.vs_uniform_count, d3d_info->limits.ps_uniform_count);
1455 d3d_info->limits.vs_uniform_count);
H A Dshader.c1610 caps->vs_uniform_count = 0;
1881 const DWORD vs_uniform_count = device->adapter->d3d_info.limits.vs_uniform_count; local
1896 shader->limits.constant_float = min(256, vs_uniform_count);
1905 shader->limits.constant_float = min(256, vs_uniform_count);
1918 shader->limits.constant_float = min(256, vs_uniform_count);
1935 shader->limits.constant_float = min(256, vs_uniform_count);
1950 const DWORD vs_uniform_count = device->adapter->d3d_info.limits.vs_uniform_count; local
1955 hr = shader_set_function(shader, byte_code, output_signature, vs_uniform_count,
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H A Darb_program_shader.c694 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count);
695 priv->highest_dirty_vs_const = d3d_info->limits.vs_uniform_count;
4957 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count);
4961 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count);
5079 caps->vs_uniform_count = vs_consts;
5084 caps->vs_uniform_count = 0;
H A Ddevice.c2684 || start_register + vector4f_count > d3d_info->limits.vs_uniform_count
2685 || start_register > d3d_info->limits.vs_uniform_count)
2714 int count = min(vector4f_count, d3d_info->limits.vs_uniform_count - start_register);
H A Ddirectx.c3159 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
4704 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
H A Dwined3d_private.h751 DWORD vs_uniform_count; member in struct:shader_caps
1685 DWORD vs_uniform_count; member in struct:wined3d_d3d_limits
H A Dglsl_shader.c6533 caps->vs_uniform_count = gl_info->limits.glsl_vs_float_constants;

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