Searched refs:vs_uniform_count (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 218 sizeof(float) * d3d_info->limits.vs_uniform_count * 4); 222 sizeof(BOOL) * d3d_info->limits.vs_uniform_count); 226 sizeof(DWORD) * d3d_info->limits.vs_uniform_count); 369 for (i = 0; i < d3d_info->limits.vs_uniform_count; ++i) 1191 memset(stateblock->changed.vertexShaderConstantsF, 0, d3d_info->limits.vs_uniform_count * sizeof(BOOL)); 1444 d3d_info->limits.vs_uniform_count, d3d_info->limits.ps_uniform_count); 1455 d3d_info->limits.vs_uniform_count);
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H A D | shader.c | 1610 caps->vs_uniform_count = 0; 1881 const DWORD vs_uniform_count = device->adapter->d3d_info.limits.vs_uniform_count; local 1896 shader->limits.constant_float = min(256, vs_uniform_count); 1905 shader->limits.constant_float = min(256, vs_uniform_count); 1918 shader->limits.constant_float = min(256, vs_uniform_count); 1935 shader->limits.constant_float = min(256, vs_uniform_count); 1950 const DWORD vs_uniform_count = device->adapter->d3d_info.limits.vs_uniform_count; local 1955 hr = shader_set_function(shader, byte_code, output_signature, vs_uniform_count, [all...] |
H A D | arb_program_shader.c | 694 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count); 695 priv->highest_dirty_vs_const = d3d_info->limits.vs_uniform_count; 4957 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count); 4961 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count); 5079 caps->vs_uniform_count = vs_consts; 5084 caps->vs_uniform_count = 0;
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H A D | device.c | 2684 || start_register + vector4f_count > d3d_info->limits.vs_uniform_count 2685 || start_register > d3d_info->limits.vs_uniform_count) 2714 int count = min(vector4f_count, d3d_info->limits.vs_uniform_count - start_register);
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H A D | directx.c | 3159 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count; 4704 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
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H A D | wined3d_private.h | 751 DWORD vs_uniform_count; member in struct:shader_caps 1685 DWORD vs_uniform_count; member in struct:wined3d_d3d_limits
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H A D | glsl_shader.c | 6533 caps->vs_uniform_count = gl_info->limits.glsl_vs_float_constants;
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