Searched refs:vertex_samplers (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 1991 gl_info->limits.vertex_samplers = 0; 1992 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers; 2250 gl_info->limits.vertex_samplers = tmp; 2268 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12 2269 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers) 2272 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers); 2275 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES; 2277 gl_info->limits.vertex_samplers = 0; 2284 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
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H A D | shaderapi.c | 167 LogRel(("shaderlib: fragment_samplers=%-2u vertex_samplers=%-2u combined_samplers=%-3u general_combiners=%u\n", 168 gl_info->limits.fragment_samplers, gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers, gl_info->limits.general_combiners));
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H A D | wined3d_private.h | 1509 UINT vertex_samplers; member in struct:wined3d_gl_limits
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 2239 gl_info->limits.vertex_samplers = 0; 2240 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers; 2441 gl_info->limits.vertex_samplers = tmp; 2459 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12 2460 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers) 2463 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers); 2466 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES; 2468 gl_info->limits.vertex_samplers = 0; 2475 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers); 3942 if (!gl_info->limits.vertex_samplers) [all...] |
H A D | wined3d_private.h | 1481 UINT vertex_samplers; member in struct:wined3d_gl_limits
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | directx.c | 2674 gl_info->limits.vertex_samplers = 0; 2675 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers; 2752 gl_info->limits.vertex_samplers = tmp; 2772 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12 2773 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers) 2776 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers); 2779 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES; 2781 gl_info->limits.vertex_samplers = 0; 2788 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
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H A D | utils.c | 1481 if (!gl_info->limits.vertex_samplers)
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H A D | wined3d_private.h | 1626 UINT vertex_samplers; member in struct:wined3d_gl_limits
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