Searched refs:vertex_samplers (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c1991 gl_info->limits.vertex_samplers = 0;
1992 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2250 gl_info->limits.vertex_samplers = tmp;
2268 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2269 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2272 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2275 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2277 gl_info->limits.vertex_samplers = 0;
2284 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
H A Dshaderapi.c167 LogRel(("shaderlib: fragment_samplers=%-2u vertex_samplers=%-2u combined_samplers=%-3u general_combiners=%u\n",
168 gl_info->limits.fragment_samplers, gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers, gl_info->limits.general_combiners));
H A Dwined3d_private.h1509 UINT vertex_samplers; member in struct:wined3d_gl_limits
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c2239 gl_info->limits.vertex_samplers = 0;
2240 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2441 gl_info->limits.vertex_samplers = tmp;
2459 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2460 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2463 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2466 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2468 gl_info->limits.vertex_samplers = 0;
2475 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
3942 if (!gl_info->limits.vertex_samplers)
[all...]
H A Dwined3d_private.h1481 UINT vertex_samplers; member in struct:wined3d_gl_limits
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddirectx.c2674 gl_info->limits.vertex_samplers = 0;
2675 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2752 gl_info->limits.vertex_samplers = tmp;
2772 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2773 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2776 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2779 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2781 gl_info->limits.vertex_samplers = 0;
2788 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
H A Dutils.c1481 if (!gl_info->limits.vertex_samplers)
H A Dwined3d_private.h1626 UINT vertex_samplers; member in struct:wined3d_gl_limits

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