Searched refs:vertex_pipe (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 1519 const struct wined3d_vertex_pipe_ops *vertex_pipe; member in struct:shader_none_priv 1544 priv->vertex_pipe->vp_enable(gl_info, !use_vs(state)); 1554 priv->vertex_pipe->vp_enable(gl_info, FALSE); 1558 static HRESULT shader_none_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, argument 1568 if (!(vertex_priv = vertex_pipe->vp_alloc(&none_shader_backend, priv))) 1578 vertex_pipe->vp_free(device); 1583 priv->vertex_pipe = vertex_pipe; 1600 priv->vertex_pipe->vp_free(device);
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H A D | arb_program_shader.c | 340 const struct wined3d_vertex_pipe_ops *vertex_pipe; member in struct:shader_arb_priv 4751 priv->vertex_pipe->vp_enable(gl_info, FALSE); 4779 priv->vertex_pipe->vp_enable(gl_info, TRUE); 4804 priv->vertex_pipe->vp_enable(gl_info, FALSE); 4933 static HRESULT shader_arb_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, argument 4941 if (!(vertex_priv = vertex_pipe->vp_alloc(&arb_program_shader_backend, priv))) 4951 vertex_pipe->vp_free(device); 4976 priv->vertex_pipe = vertex_pipe; 4991 vertex_pipe [all...] |
H A D | glsl_shader.c | 109 const struct wined3d_vertex_pipe_ops *vertex_pipe; member in struct:shader_glsl_priv 5841 else if (priv->vertex_pipe == &glsl_vertex_pipe) 6135 priv->vertex_pipe->vp_enable(gl_info, !use_vs(state)); 6178 priv->vertex_pipe->vp_enable(gl_info, FALSE); 6401 static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, argument 6411 if (!(vertex_priv = vertex_pipe->vp_alloc(&glsl_shader_backend, priv))) 6421 vertex_pipe->vp_free(device); 6458 priv->vertex_pipe = vertex_pipe; 6475 vertex_pipe [all...] |
H A D | directx.c | 3150 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend); 3162 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps); 4698 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps); 5477 adapter->vertex_pipe = &none_vertex_pipe;
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H A D | device.c | 1174 device->adapter->vertex_pipe, device->adapter->fragment_pipe))) 4935 device->adapter->vertex_pipe, device->adapter->fragment_pipe))) 5548 vertex_pipeline = adapter->vertex_pipe;
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H A D | wined3d_private.h | 850 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, 1718 const struct wined3d_vertex_pipe_ops *vertex_pipe; member in struct:wined3d_adapter
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