Searched refs:vertex_declaration (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dshader.c37 d3d8_vertex_declaration_destroy(shader->vertex_declaration);
114 hr = d3d8_vertexshader_create_vertexdeclaration(device, declaration, shader_handle, &shader->vertex_declaration);
132 d3d8_vertex_declaration_destroy(shader->vertex_declaration);
H A Dd3d8_private.h286 struct d3d8_vertex_declaration *vertex_declaration; member in struct:d3d8_vertex_shader
H A Ddevice.c2298 shader_impl->vertex_declaration->wined3d_vertex_declaration);
2422 declaration = shader_impl->vertex_declaration;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dvertexshader.c73 IDirect3DVertexDeclaration8_Release(shader->vertex_declaration);
169 hr = vertexshader_create_vertexdeclaration(device, declaration, shader_handle, &shader->vertex_declaration);
188 IDirect3DVertexDeclaration8_Release(shader->vertex_declaration);
H A Dd3d8_private.h524 IDirect3DVertexDeclaration8 *vertex_declaration; member in struct:IDirect3DVertexShader8Impl
H A Ddevice.c1904 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
2044 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c489 if ((decl = state->vertex_declaration))
491 state->vertex_declaration = NULL;
833 if (stateblock->changed.vertexDecl && stateblock->state.vertex_declaration != src_state->vertex_declaration)
836 stateblock->state.vertex_declaration, src_state->vertex_declaration);
838 if (src_state->vertex_declaration)
839 wined3d_vertex_declaration_incref(src_state->vertex_declaration);
840 if (stateblock->state.vertex_declaration)
841 wined3d_vertex_declaration_decref(stateblock->state.vertex_declaration);
[all...]
H A Ddevice.c180 struct wined3d_vertex_declaration *declaration = state->vertex_declaration;
336 if (state->vertex_declaration->half_float_conv_needed && !stream_info->all_vbo)
2432 struct wined3d_vertex_declaration *prev = device->updateStateBlock->state.vertex_declaration;
2441 device->updateStateBlock->state.vertex_declaration = declaration;
2464 return device->stateBlock->state.vertex_declaration;
4086 if (!device->stateBlock->state.vertex_declaration)
4120 if (!device->stateBlock->state.vertex_declaration)
H A Dshader.c2081 for (j = 0; j < state->vertex_declaration->element_count; ++j)
2084 &state->vertex_declaration->elements[j];
H A Dwined3d_private.h2514 struct wined3d_vertex_declaration *vertex_declaration; member in struct:wined3d_state
3167 return state->vertex_shader && !state->vertex_declaration->position_transformed;
H A Dutils.c3363 if (use_vs(state) || state->vertex_declaration->position_transformed)

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