Searched refs:u32Hash (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dvboxext.c729 static DECLINLINE(uint32_t) vboxExtHashIdx(uint32_t u32Hash)
731 return u32Hash % VBOXEXT_HASHMAP_NUM_BUCKETS;
748 uint32_t u32Hash = pMap->pfnHash(pvKey); local
749 uint32_t u32HashIdx = vboxExtHashIdx(u32Hash);
754 if (pEntry->u32Hash != u32Hash)
791 uint32_t u32Hash = pMap->pfnHash(pvKey); local
792 uint32_t u32HashIdx = vboxExtHashIdx(u32Hash);
794 pEntry->u32Hash = u32Hash;
[all...]
H A Dvboxext.h64 uint32_t u32Hash; member in struct:VBOXEXT_HASHMAP_ENTRY
H A Dshader.c2349 uint32_t u32Hash, i; local
2353 return pShader->baseShader.u32Hash;
2355 u32Hash = pShader->baseShader.functionLength;
2359 u32Hash += *function++;
2364 u32Hash += *((uint8_t*)function)++;
2367 pShader->baseShader.u32Hash = u32Hash;
2369 return pShader->baseShader.u32Hash;
H A Dwined3d_private.h3117 uint32_t u32Hash; member in struct:IWineD3DBaseShaderClass
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dvboxext.c727 static DECLINLINE(uint32_t) vboxExtHashIdx(uint32_t u32Hash)
729 return u32Hash % VBOXEXT_HASHMAP_NUM_BUCKETS;
746 uint32_t u32Hash = pMap->pfnHash(pvKey); local
747 uint32_t u32HashIdx = vboxExtHashIdx(u32Hash);
752 if (pEntry->u32Hash != u32Hash)
789 uint32_t u32Hash = pMap->pfnHash(pvKey); local
790 uint32_t u32HashIdx = vboxExtHashIdx(u32Hash);
792 pEntry->u32Hash = u32Hash;
[all...]
H A Dshader.c2502 uint32_t u32Hash, i; local
2506 return shader->u32Hash;
2508 u32Hash = shader->functionLength;
2512 u32Hash += *function++;
2517 u32Hash += *((uint8_t*)function)++;
2520 shader->u32Hash = u32Hash;
2522 return shader->u32Hash;
H A Dvboxext.h64 uint32_t u32Hash; member in struct:VBOXEXT_HASHMAP_ENTRY
H A Dwined3d_private.h2943 uint32_t u32Hash; member in struct:wined3d_shader
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dvboxext.h67 uint32_t u32Hash; member in struct:VBOXEXT_HASHMAP_ENTRY
H A Dshader.c2355 uint32_t u32Hash, i; local
2359 return pShader->baseShader.u32Hash;
2361 u32Hash = pShader->baseShader.functionLength;
2365 u32Hash += *function++;
2370 u32Hash += *((uint8_t*)function)++;
2373 pShader->baseShader.u32Hash = u32Hash;
2375 return pShader->baseShader.u32Hash;
H A Dwined3d_private.h3152 uint32_t u32Hash; member in struct:IWineD3DBaseShaderClass

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