H A D | unpack_map.c | 16 GLdouble u2 = READ_DOUBLE( sizeof( int ) + 12 ); local 32 cr_unpackDispatch.Map2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, 43 GLfloat u2 = READ_DATA( sizeof( int ) + 8, GLfloat ); local 52 cr_unpackDispatch.Map2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, 61 GLdouble u2 = READ_DOUBLE( sizeof( int ) + 12 ); local 73 cr_unpackDispatch.Map1d( target, u1, u2, stride, order, points ); 83 GLfloat u2 = READ_DATA( sizeof( int ) + 8, GLfloat ); local 88 cr_unpackDispatch.Map1f( target, u1, u2, stride, order, points );
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