Searched refs:transformStackDepth (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_attrib.c54 a->transformStackDepth = 0;
480 if (a->transformStack[a->transformStackDepth].clip == NULL)
482 a->transformStack[a->transformStackDepth].clip = (GLboolean *) crCalloc( g->limits.maxClipPlanes * sizeof( GLboolean ));
484 if (a->transformStack[a->transformStackDepth].clipPlane == NULL)
486 a->transformStack[a->transformStackDepth].clipPlane = (GLvectord *) crCalloc( g->limits.maxClipPlanes * sizeof( GLvectord ));
488 a->transformStack[a->transformStackDepth].matrixMode = g->transform.matrixMode;
491 a->transformStack[a->transformStackDepth].clip[i] = g->transform.clip[i];
492 a->transformStack[a->transformStackDepth].clipPlane[i] = g->transform.clipPlane[i];
494 a->transformStack[a->transformStackDepth].normalize = g->transform.normalize;
496 a->transformStack[a->transformStackDepth]
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H A Dstate_snapshot.c319 SHCROGL_GET_STRUCT_TAIL(t, CRAttribState, transformStackDepth);
/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_attrib.h388 GLint transformStackDepth; member in struct:__anon16169

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