Searched refs:textureStackDepth (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_attrib.h385 GLint textureStackDepth; member in struct:__anon16169
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_attrib.c53 a->textureStackDepth = 0;
457 CRTextureStack *tState = a->textureStack + a->textureStackDepth;
476 a->textureStackDepth++;
1065 if (a->textureStackDepth == 0)
1070 a->textureStackDepth--;
1071 tState = a->textureStack + a->textureStackDepth;
H A Dstate_snapshot.c286 SHCROGL_GET_STRUCT_TAIL(t, CRAttribState, textureStackDepth);
313 SHCROGL_GET_STRUCT_PART(t, CRAttribState, textureStackDepth, textureStack);

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