Searched refs:textureCompression (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_hint.h27 CRbitvalue textureCompression[CR_MAX_BITARRAY]; member in struct:__anon16203
44 GLenum textureCompression; member in struct:__anon16204
H A Dcr_attrib.h169 GLenum textureCompression; member in struct:__anon16156
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_hint.c33 h->textureCompression = GL_DONT_CARE;
34 RESET(hb->textureCompression, ctx->bitid);
102 h->textureCompression = mode;
103 DIRTY(hb->textureCompression, g->neg_bitid);
H A Dstate_bits_globalop.h169 _CRSTATE_BITS_OP_SIZEOF(hint.textureCompression);
H A Dstate_attrib.c320 a->hintStack[a->hintStackDepth].textureCompression = g->hint.textureCompression;
832 g->hint.textureCompression = a->hintStack[a->hintStackDepth].textureCompression;
833 DIRTY(sb->hint.textureCompression, g->neg_bitid);
H A Dstate_lists.c1039 if (CHECKDIRTY(sb->hint.textureCompression, negbitID))
1041 CRSTATE_SET_ENUM(hint.textureCompression, GL_TEXTURE_COMPRESSION_HINT_ARB);

Completed in 81 milliseconds