Searched refs:texShaderBumpMap (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c52 context->texShaderBumpMap |= (1 << stage);
54 context->texShaderBumpMap &= ~(1 << stage);
561 BOOL usedBump = (context->texShaderBumpMap & 1 << (stage + 1)) ? TRUE : FALSE;
H A Dwined3d_private.h1133 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */ member in struct:wined3d_context
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c54 context->texShaderBumpMap |= (1 << stage);
56 context->texShaderBumpMap &= ~(1 << stage);
585 BOOL usedBump = !!(context->texShaderBumpMap & 1 << (stage + 1));
H A Dwined3d_private.h1158 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */ member in struct:wined3d_context
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1154 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */ member in struct:wined3d_context

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