Searched refs:swizzle_z (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1076 DWORD swizzle_z = (swizzle >> 4) & 0x03; local
1080 && swizzle_x == swizzle_z
1088 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1076 DWORD swizzle_z = (swizzle >> 4) & 0x03; local
1080 && swizzle_x == swizzle_z
1088 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
H A Darb_program_shader.c843 DWORD swizzle_z = (swizzle >> 4) & 0x03; local
851 if (swizzle_x == swizzle_y && swizzle_x == swizzle_z && swizzle_x == swizzle_w) {
856 *ptr++ = swizzle_chars[swizzle_z];
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1227 DWORD swizzle_z = (swizzle >> 4) & 0x03; local
1231 && swizzle_x == swizzle_z
1239 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
H A Darb_program_shader.c971 DWORD swizzle_z = (swizzle >> 4) & 0x03; local
979 if (swizzle_x == swizzle_y && swizzle_x == swizzle_z && swizzle_x == swizzle_w) {
984 *ptr++ = swizzle_chars[swizzle_z];

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