Searched refs:stateblock_apply_state (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c457 stateblock_apply_state(STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), stateblock, context);
510 stateblock_apply_state(STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), stateblock, context);
3635 stateblock_apply_state(STATE_TEXTURESTAGE(i, WINED3DTSS_COLOROP), stateblock, context);
4656 if (updateFog) stateblock_apply_state(STATE_RENDER(WINED3DRS_FOGVERTEXMODE), stateblock, context);
H A Darb_program_shader.c5426 stateblock_apply_state(STATE_PIXELSHADERCONSTANT, stateblock, context);
5462 stateblock_apply_state(STATE_PIXELSHADERCONSTANT, stateblock, context);
6054 stateblock_apply_state(STATE_VERTEXSHADERCONSTANT, stateblock, context);
6056 if (use_pshader) stateblock_apply_state(STATE_PIXELSHADERCONSTANT, stateblock, context);
H A Dati_fragment_shader.c920 stateblock_apply_state(STATE_VERTEXSHADERCONSTANT, stateblock, context);
H A Dwined3d_private.h2775 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock, function
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2810 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock, function

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