Searched refs:stateblock_apply_state (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 457 stateblock_apply_state(STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), stateblock, context); 510 stateblock_apply_state(STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), stateblock, context); 3635 stateblock_apply_state(STATE_TEXTURESTAGE(i, WINED3DTSS_COLOROP), stateblock, context); 4656 if (updateFog) stateblock_apply_state(STATE_RENDER(WINED3DRS_FOGVERTEXMODE), stateblock, context);
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H A D | arb_program_shader.c | 5426 stateblock_apply_state(STATE_PIXELSHADERCONSTANT, stateblock, context); 5462 stateblock_apply_state(STATE_PIXELSHADERCONSTANT, stateblock, context); 6054 stateblock_apply_state(STATE_VERTEXSHADERCONSTANT, stateblock, context); 6056 if (use_pshader) stateblock_apply_state(STATE_PIXELSHADERCONSTANT, stateblock, context);
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H A D | ati_fragment_shader.c | 920 stateblock_apply_state(STATE_VERTEXSHADERCONSTANT, stateblock, context);
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H A D | wined3d_private.h | 2775 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock, function
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2810 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock, function
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