Searched refs:stateId (Results 1 - 1 of 1) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_glsl.c297 GLuint stateId = hwid; local
300 CRASSERT(!crStateGetShaderObj(stateId));
305 stateId = crHashtableAllocKeys(g->glsl.programs, 1);
306 if (!stateId)
312 Assert((pShader = crStateGetShaderObj(stateId)) == NULL);
322 pShader->id = stateId;
330 crHashtableAdd(g->glsl.shaders, stateId, pShader);
332 return stateId;
339 GLuint stateId = hwid; local
342 pProgram = crStateGetProgramObj(stateId);
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