Searched refs:shader_sm4_read_src_param (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader_sm4.c | 322 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, 507 shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr); 625 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, function 742 shader_sm4_read_src_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.src); 793 if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i])))
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm4.c | 311 static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param, function 436 shader_sm4_read_src_param,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader_sm4.c | 311 static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param, function 436 shader_sm4_read_src_param,
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