Searched refs:shader_set_function (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 1501 static HRESULT shader_set_function(IWineD3DBaseShaderImpl *shader, const DWORD *byte_code, function 1791 hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code, 1937 hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code, output_signature, 0); 2232 hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 1499 static HRESULT shader_set_function(IWineD3DBaseShaderImpl *shader, const DWORD *byte_code, function 1787 hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code, 1933 hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code, output_signature, 0); 2226 hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 1650 static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *byte_code, function 1955 hr = shader_set_function(shader, byte_code, output_signature, vs_uniform_count, 2024 hr = shader_set_function(shader, byte_code, output_signature, 0, 2301 hr = shader_set_function(shader, byte_code, output_signature, ps_uniform_count,
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