Searched refs:shader_select (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 658 pThis->shader_backend->shader_select(g_pCurrentContext, !!pThis->updateStateBlock->pixelShader, !!pThis->updateStateBlock->vertexShader);
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H A D | wined3d_private.h | 769 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS); member in struct:__anon14642
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | ati_fragment_shader.c | 906 * to call shader_select to select a vertex shader if one is applied because the vertex shader state 917 device->shader_backend->shader_select(context, FALSE, use_vshader);
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H A D | context.c | 2110 This->shader_backend->shader_select(context, FALSE, FALSE);
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H A D | state.c | 3641 device->shader_backend->shader_select(context, use_pshader, use_vshader); 4647 device->shader_backend->shader_select(context, usePixelShaderFunction, useVertexShaderFunction);
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H A D | arb_program_shader.c | 5990 device->shader_backend->shader_select(context, use_pshader, use_vshader); 6021 * comment above the shader_select call below). If e.g. GLSL is active, the shader_select call will 6047 * Don't call shader_select if the vertex shader is dirty, because it will be called later on by the vertex 6051 device->shader_backend->shader_select(context, use_pshader, use_vshader);
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H A D | wined3d_private.h | 758 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS); member in struct:__anon1975
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 2793 device->shader_backend->shader_select(device->shader_priv, context, state);
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H A D | wined3d_private.h | 837 void (*shader_select)(void *shader_priv, const struct wined3d_context *context, member in struct:wined3d_shader_backend_ops
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