Searched refs:shader_load_constants (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 663 pThis->shader_backend->shader_load_constants(g_pCurrentContext, !!pThis->updateStateBlock->pixelShader, !!pThis->updateStateBlock->vertexShader);
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H A D | wined3d_private.h | 774 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS); member in struct:__anon14642
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 2799 device->shader_backend->shader_load_constants(device->shader_priv,
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H A D | wined3d_private.h | 845 void (*shader_load_constants)(void *shader_priv, const struct wined3d_context *context, member in struct:wined3d_shader_backend_ops
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private.h | 763 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS); member in struct:__anon1975
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H A D | state.c | 3479 device->shader_backend->shader_load_constants(context, use_ps(stateblock), use_vs(stateblock));
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