Searched refs:shader_load_constants (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c663 pThis->shader_backend->shader_load_constants(g_pCurrentContext, !!pThis->updateStateBlock->pixelShader, !!pThis->updateStateBlock->vertexShader);
H A Dwined3d_private.h774 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS); member in struct:__anon14642
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c2799 device->shader_backend->shader_load_constants(device->shader_priv,
H A Dwined3d_private.h845 void (*shader_load_constants)(void *shader_priv, const struct wined3d_context *context, member in struct:wined3d_shader_backend_ops
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h763 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS); member in struct:__anon1975
H A Dstate.c3479 device->shader_backend->shader_load_constants(context, use_ps(stateblock), use_vs(stateblock));

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