Searched refs:shader_impl (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c2269 struct d3d8_vertex_shader *shader_impl; local
2289 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2298 shader_impl->vertex_declaration->wined3d_vertex_declaration);
2299 wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
2333 struct d3d8_vertex_shader *shader_impl; local
2338 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2346 if (shader_impl->wined3d_shader
2347 && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2352 d3d8_vertex_shader_destroy(shader_impl);
2408 struct d3d8_vertex_shader *shader_impl; local
2445 struct d3d8_vertex_shader *shader_impl = NULL; local
2579 struct d3d8_pixel_shader *shader_impl; local
2637 struct d3d8_pixel_shader *shader_impl; local
2696 struct d3d8_pixel_shader *shader_impl = NULL; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddevice.c2724 struct d3d9_vertexshader *shader_impl; local
2732 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2733 *shader = &shader_impl->IDirect3DVertexShader9_iface;
3023 struct d3d9_pixelshader *shader_impl; local
3033 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3034 *shader = &shader_impl->IDirect3DPixelShader9_iface;

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