/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | shader.c | 63 const DWORD *declaration, DWORD shader_handle, struct d3d8_vertex_declaration **decl_ptr) 68 TRACE("device %p, declaration %p, shader_handle %#x, decl_ptr %p.\n", 69 device, declaration, shader_handle, decl_ptr); 75 hr = d3d8_vertex_declaration_init(object, device, declaration, shader_handle); 90 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) 114 hr = d3d8_vertexshader_create_vertexdeclaration(device, declaration, shader_handle, &shader->vertex_declaration); 162 const DWORD *byte_code, DWORD shader_handle) 166 shader->handle = shader_handle; 62 d3d8_vertexshader_create_vertexdeclaration(struct d3d8_device *device, const DWORD *declaration, DWORD shader_handle, struct d3d8_vertex_declaration **decl_ptr) argument 89 d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device, const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) argument 161 d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device, const DWORD *byte_code, DWORD shader_handle) argument
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H A D | d3d8_private.h | 275 DWORD shader_handle; member in struct:d3d8_vertex_declaration 280 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN; 292 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN; 304 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
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H A D | vertexdeclaration.c | 348 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) 354 declaration->shader_handle = shader_handle; 389 declaration->shader_handle = fvf; 347 d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration, struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) argument
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H A D | device.c | 2156 DWORD shader_handle; local 2181 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; 2183 hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage); 2195 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle); 2196 *shader = shader_handle; 2317 *shader = d3d8_declaration->shader_handle; 2533 DWORD shader_handle; local 2556 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; 2558 hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle); 2570 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | vertexshader.c | 112 const DWORD *declaration, DWORD shader_handle, IDirect3DVertexDeclaration8 **decl_ptr) 117 TRACE("device %p, declaration %p, shader_handle %#x, decl_ptr %p.\n", 118 device, declaration, shader_handle, decl_ptr); 127 hr = vertexdeclaration_init(object, device, declaration, shader_handle); 142 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) 169 hr = vertexshader_create_vertexdeclaration(device, declaration, shader_handle, &shader->vertex_declaration); 111 vertexshader_create_vertexdeclaration(IDirect3DDevice8Impl *device, const DWORD *declaration, DWORD shader_handle, IDirect3DVertexDeclaration8 **decl_ptr) argument 141 vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device, const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) argument
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H A D | pixelshader.c | 103 const DWORD *byte_code, DWORD shader_handle) 109 shader->handle = shader_handle; 102 pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device, const DWORD *byte_code, DWORD shader_handle) argument
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H A D | vertexdeclaration.c | 402 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) 410 declaration->shader_handle = shader_handle; 448 declaration->shader_handle = fvf; 401 vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration, IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) argument
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H A D | d3d8_private.h | 468 DWORD shader_handle; member in struct:__anon645 472 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN; 529 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN; 545 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
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H A D | device.c | 1764 DWORD shader_handle; local 1790 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; 1792 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage); 1804 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle); 1805 *shader = shader_handle; 1943 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle; 2150 DWORD shader_handle; local 2179 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; 2181 hr = pixelshader_init(object, This, byte_code, shader_handle); 2193 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle); [all...] |