Searched refs:shader_handle (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dshader.c63 const DWORD *declaration, DWORD shader_handle, struct d3d8_vertex_declaration **decl_ptr)
68 TRACE("device %p, declaration %p, shader_handle %#x, decl_ptr %p.\n",
69 device, declaration, shader_handle, decl_ptr);
75 hr = d3d8_vertex_declaration_init(object, device, declaration, shader_handle);
90 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage)
114 hr = d3d8_vertexshader_create_vertexdeclaration(device, declaration, shader_handle, &shader->vertex_declaration);
162 const DWORD *byte_code, DWORD shader_handle)
166 shader->handle = shader_handle;
62 d3d8_vertexshader_create_vertexdeclaration(struct d3d8_device *device, const DWORD *declaration, DWORD shader_handle, struct d3d8_vertex_declaration **decl_ptr) argument
89 d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device, const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) argument
161 d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device, const DWORD *byte_code, DWORD shader_handle) argument
H A Dd3d8_private.h275 DWORD shader_handle; member in struct:d3d8_vertex_declaration
280 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
292 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
304 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
H A Dvertexdeclaration.c348 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle)
354 declaration->shader_handle = shader_handle;
389 declaration->shader_handle = fvf;
347 d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration, struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) argument
H A Ddevice.c2156 DWORD shader_handle; local
2181 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2183 hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage);
2195 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2196 *shader = shader_handle;
2317 *shader = d3d8_declaration->shader_handle;
2533 DWORD shader_handle; local
2556 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2558 hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle);
2570 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dvertexshader.c112 const DWORD *declaration, DWORD shader_handle, IDirect3DVertexDeclaration8 **decl_ptr)
117 TRACE("device %p, declaration %p, shader_handle %#x, decl_ptr %p.\n",
118 device, declaration, shader_handle, decl_ptr);
127 hr = vertexdeclaration_init(object, device, declaration, shader_handle);
142 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage)
169 hr = vertexshader_create_vertexdeclaration(device, declaration, shader_handle, &shader->vertex_declaration);
111 vertexshader_create_vertexdeclaration(IDirect3DDevice8Impl *device, const DWORD *declaration, DWORD shader_handle, IDirect3DVertexDeclaration8 **decl_ptr) argument
141 vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device, const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) argument
H A Dpixelshader.c103 const DWORD *byte_code, DWORD shader_handle)
109 shader->handle = shader_handle;
102 pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device, const DWORD *byte_code, DWORD shader_handle) argument
H A Dvertexdeclaration.c402 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle)
410 declaration->shader_handle = shader_handle;
448 declaration->shader_handle = fvf;
401 vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration, IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) argument
H A Dd3d8_private.h468 DWORD shader_handle; member in struct:__anon645
472 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
529 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
545 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
H A Ddevice.c1764 DWORD shader_handle; local
1790 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1792 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
1804 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
1805 *shader = shader_handle;
1943 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
2150 DWORD shader_handle; local
2179 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2181 hr = pixelshader_init(object, This, byte_code, shader_handle);
2193 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
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