Searched refs:shadeModel (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_lighting.h31 CRbitvalue shadeModel[CR_MAX_BITARRAY]; member in struct:__anon16206
57 GLenum shadeModel; member in struct:__anon16208
H A Dcr_attrib.h131 GLenum shadeModel; member in struct:__anon16154
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lighting.c45 l->shadeModel = GL_SMOOTH;
46 RESET(lb->shadeModel, ctx->bitid);
134 l->shadeModel = mode;
135 DIRTY(lb->shadeModel, g->neg_bitid);
H A Dstate_bits_globalop.h176 _CRSTATE_BITS_OP_SIZEOF(lighting.shadeModel);
H A Dstate_attrib.c368 a->lightingStack[a->lightingStackDepth].shadeModel = g->lighting.shadeModel;
883 g->lighting.shadeModel = a->lightingStack[a->lightingStackDepth].shadeModel;
885 DIRTY(sb->lighting.shadeModel, g->neg_bitid);
H A Dstate_lists.c638 if (CHECKDIRTY(sb->lighting.shadeModel, negbitID))
640 CRSTATE_SET_ENUM(lighting.shadeModel, GL_SHADE_MODEL);

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