Searched refs:set_texture_matrix (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h3033 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c2314 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, function
H A Dwined3d_private.h2998 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
H A Dstate.c3206 set_texture_matrix(&stateblock->transforms[WINED3DTS_TEXTURE0 + texUnit].u.m[0][0],
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c2784 void set_texture_matrix(const struct wined3d_gl_info *gl_info, const float *smat, DWORD flags, function
H A Dwined3d_private.h2774 void set_texture_matrix(const struct wined3d_gl_info *gl_info, const float *smat, DWORD flags,
H A Dstate.c3337 set_texture_matrix(gl_info, &state->transforms[WINED3D_TS_TEXTURE0 + texUnit].u.m[0][0],

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