Searched refs:retainBufferData (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_bufferobject.h39 GLvoid *data; /* the buffer data, if retainBufferData is true */
49 GLboolean retainBufferData; /* should state tracker retain buffer data? */ member in struct:__anon16174
/vbox/src/VBox/Additions/common/crOpenGL/array/
H A Darrayspu_init.c50 array_spu.defaultctx->bufferobject.retainBufferData = GL_TRUE;
H A Darrayspu.c820 array_spu.context[slot].clientState->bufferobject.retainBufferData = GL_TRUE;
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_bufferobject.c32 CRASSERT(GL_TRUE == ctx->clientState->bufferobject.retainBufferData);
87 CRASSERT(GL_TRUE == ctx->clientState->bufferobject.retainBufferData);
H A Dpackspu_context.c422 pack_spu.context[slot].clientState->bufferobject.retainBufferData = GL_TRUE;
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_bufferobject.c118 b->retainBufferData = GL_TRUE;
120 b->retainBufferData = GL_FALSE;
461 /* The user of the state tracker should set the retainBufferData field
464 if (b->retainBufferData) {
527 if (b->retainBufferData && obj->data) {
581 if (b->retainBufferData && obj->data) {
626 if (b->retainBufferData && obj->data)
1008 if (!pState->retainBufferData)

Completed in 734 milliseconds