/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | swapchain.c | 407 DWORD flags, const struct wined3d_gamma_ramp *ramp) 411 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain, flags, ramp); 421 SetDeviceGammaRamp(dc, (void *)ramp); 432 struct wined3d_gamma_ramp *ramp) 436 TRACE("swapchain %p, ramp %p.\n", swapchain, ramp); 443 GetDeviceGammaRamp(dc, ramp); 406 wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain, DWORD flags, const struct wined3d_gamma_ramp *ramp) argument 431 wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain, struct wined3d_gamma_ramp *ramp) argument
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H A D | device.c | 5346 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp) 5350 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n", 5351 device, swapchain_idx, flags, ramp); 5354 wined3d_swapchain_set_gamma_ramp(swapchain, flags, ramp); 5358 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp) 5362 TRACE("device %p, swapchain_idx %u, ramp %p.\n", 5363 device, swapchain_idx, ramp); 5366 wined3d_swapchain_get_gamma_ramp(swapchain, ramp); 5345 wined3d_device_set_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp) argument 5357 wined3d_device_get_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_gamma_ramp *ramp) argument
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 6159 const WINED3DGAMMARAMP *ramp) = 0; 6162 WINED3DGAMMARAMP *ramp) = 0; 6231 const WINED3DGAMMARAMP *ramp); 6235 WINED3DGAMMARAMP *ramp); 6268 #define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp) 6269 #define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp) 6358 const WINED3DGAMMARAMP *ramp); 6366 WINED3DGAMMARAMP *ramp); [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 6160 const WINED3DGAMMARAMP *ramp) = 0; 6163 WINED3DGAMMARAMP *ramp) = 0; 6232 const WINED3DGAMMARAMP *ramp); 6236 WINED3DGAMMARAMP *ramp); 6269 #define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp) 6270 #define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp) 6359 const WINED3DGAMMARAMP *ramp); 6367 WINED3DGAMMARAMP *ramp); [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 6159 const WINED3DGAMMARAMP *ramp) = 0; 6162 WINED3DGAMMARAMP *ramp) = 0; 6231 const WINED3DGAMMARAMP *ramp); 6235 WINED3DGAMMARAMP *ramp); 6268 #define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp) 6269 #define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp) 6358 const WINED3DGAMMARAMP *ramp); 6366 WINED3DGAMMARAMP *ramp); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | wined3d.h | 6140 const WINED3DGAMMARAMP *ramp) = 0; 6143 WINED3DGAMMARAMP *ramp) = 0; 6212 const WINED3DGAMMARAMP *ramp); 6216 WINED3DGAMMARAMP *ramp); 6249 #define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp) 6250 #define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp) 6339 const WINED3DGAMMARAMP *ramp); 6347 WINED3DGAMMARAMP *ramp); [all...] |
H A D | wined3d.idl | 2762 [in] const WINED3DGAMMARAMP *ramp 2765 [out] WINED3DGAMMARAMP *ramp 3084 [in] const WINED3DGAMMARAMP *ramp 3088 [out] WINED3DGAMMARAMP *ramp
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 6159 const WINED3DGAMMARAMP *ramp) = 0; 6162 WINED3DGAMMARAMP *ramp) = 0; 6231 const WINED3DGAMMARAMP *ramp); 6235 WINED3DGAMMARAMP *ramp); 6268 #define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp) 6269 #define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp) 6358 const WINED3DGAMMARAMP *ramp); 6366 WINED3DGAMMARAMP *ramp); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2127 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp); 2211 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp); 2398 struct wined3d_gamma_ramp *ramp); 2409 DWORD flags, const struct wined3d_gamma_ramp *ramp);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | device.c | 713 static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp) argument 717 TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp); 721 wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp); 725 static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp) argument 729 TRACE("iface %p, ramp %p.\n", iface, ramp); 733 wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | device.c | 759 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp) 763 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp); 767 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp); 771 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp) argument 775 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp); 779 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp); 758 d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp) argument
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3d9.h | 1324 STDMETHOD_(void, SetGammaRamp)(THIS_ UINT swapchain_idx, DWORD flags, const D3DGAMMARAMP *ramp) PURE; 1708 STDMETHOD_(void, SetGammaRamp)(THIS_ UINT swapchain_idx, DWORD flags, const D3DGAMMARAMP *ramp) PURE;
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H A D | d3d8.h | 859 STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD flags, const D3DGAMMARAMP *ramp) PURE;
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