Searched refs:ramp (Results 1 - 13 of 13) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dswapchain.c407 DWORD flags, const struct wined3d_gamma_ramp *ramp)
411 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain, flags, ramp);
421 SetDeviceGammaRamp(dc, (void *)ramp);
432 struct wined3d_gamma_ramp *ramp)
436 TRACE("swapchain %p, ramp %p.\n", swapchain, ramp);
443 GetDeviceGammaRamp(dc, ramp);
406 wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain, DWORD flags, const struct wined3d_gamma_ramp *ramp) argument
431 wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain, struct wined3d_gamma_ramp *ramp) argument
H A Ddevice.c5346 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp)
5350 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5351 device, swapchain_idx, flags, ramp);
5354 wined3d_swapchain_set_gamma_ramp(swapchain, flags, ramp);
5358 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp)
5362 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5363 device, swapchain_idx, ramp);
5366 wined3d_swapchain_get_gamma_ramp(swapchain, ramp);
5345 wined3d_device_set_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp) argument
5357 wined3d_device_get_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_gamma_ramp *ramp) argument
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h6159 const WINED3DGAMMARAMP *ramp) = 0;
6162 WINED3DGAMMARAMP *ramp) = 0;
6231 const WINED3DGAMMARAMP *ramp);
6235 WINED3DGAMMARAMP *ramp);
6268 #define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp)
6269 #define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp)
6358 const WINED3DGAMMARAMP *ramp);
6366 WINED3DGAMMARAMP *ramp);
[all...]
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h6160 const WINED3DGAMMARAMP *ramp) = 0;
6163 WINED3DGAMMARAMP *ramp) = 0;
6232 const WINED3DGAMMARAMP *ramp);
6236 WINED3DGAMMARAMP *ramp);
6269 #define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp)
6270 #define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp)
6359 const WINED3DGAMMARAMP *ramp);
6367 WINED3DGAMMARAMP *ramp);
[all...]
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h6159 const WINED3DGAMMARAMP *ramp) = 0;
6162 WINED3DGAMMARAMP *ramp) = 0;
6231 const WINED3DGAMMARAMP *ramp);
6235 WINED3DGAMMARAMP *ramp);
6268 #define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp)
6269 #define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp)
6358 const WINED3DGAMMARAMP *ramp);
6366 WINED3DGAMMARAMP *ramp);
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.h6140 const WINED3DGAMMARAMP *ramp) = 0;
6143 WINED3DGAMMARAMP *ramp) = 0;
6212 const WINED3DGAMMARAMP *ramp);
6216 WINED3DGAMMARAMP *ramp);
6249 #define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp)
6250 #define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp)
6339 const WINED3DGAMMARAMP *ramp);
6347 WINED3DGAMMARAMP *ramp);
[all...]
H A Dwined3d.idl2762 [in] const WINED3DGAMMARAMP *ramp
2765 [out] WINED3DGAMMARAMP *ramp
3084 [in] const WINED3DGAMMARAMP *ramp
3088 [out] WINED3DGAMMARAMP *ramp
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h6159 const WINED3DGAMMARAMP *ramp) = 0;
6162 WINED3DGAMMARAMP *ramp) = 0;
6231 const WINED3DGAMMARAMP *ramp);
6235 WINED3DGAMMARAMP *ramp);
6268 #define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp)
6269 #define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp)
6358 const WINED3DGAMMARAMP *ramp);
6366 WINED3DGAMMARAMP *ramp);
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h2127 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2211 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2398 struct wined3d_gamma_ramp *ramp);
2409 DWORD flags, const struct wined3d_gamma_ramp *ramp);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c713 static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp) argument
717 TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
721 wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp);
725 static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp) argument
729 TRACE("iface %p, ramp %p.\n", iface, ramp);
733 wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddevice.c759 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
763 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
767 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
771 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp) argument
775 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
779 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
758 d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp) argument
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d9.h1324 STDMETHOD_(void, SetGammaRamp)(THIS_ UINT swapchain_idx, DWORD flags, const D3DGAMMARAMP *ramp) PURE;
1708 STDMETHOD_(void, SetGammaRamp)(THIS_ UINT swapchain_idx, DWORD flags, const D3DGAMMARAMP *ramp) PURE;
H A Dd3d8.h859 STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD flags, const D3DGAMMARAMP *ramp) PURE;

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