Searched refs:ps_uniform_count (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c210 sizeof(float) * d3d_info->limits.ps_uniform_count * 4);
214 sizeof(BOOL) * d3d_info->limits.ps_uniform_count);
230 sizeof(DWORD) * d3d_info->limits.ps_uniform_count);
396 for (i = 0; i < d3d_info->limits.ps_uniform_count; ++i)
1190 memset(stateblock->changed.pixelShaderConstantsF, 0, d3d_info->limits.ps_uniform_count * sizeof(BOOL));
1444 d3d_info->limits.vs_uniform_count, d3d_info->limits.ps_uniform_count);
1449 d3d_info->limits.ps_uniform_count);
H A Dshader.c1611 caps->ps_uniform_count = 0;
2296 const DWORD ps_uniform_count = device->adapter->d3d_info.limits.ps_uniform_count; local
2301 hr = shader_set_function(shader, byte_code, output_signature, ps_uniform_count,
H A Darb_program_shader.c698 sizeof(*priv->pshader_const_dirty) * d3d_info->limits.ps_uniform_count);
699 priv->highest_dirty_ps_const = d3d_info->limits.ps_uniform_count;
4964 sizeof(*priv->pshader_const_dirty) * d3d_info->limits.ps_uniform_count);
4968 sizeof(*priv->pshader_const_dirty) * d3d_info->limits.ps_uniform_count);
5118 caps->ps_uniform_count = ps_consts;
5124 caps->ps_uniform_count = 0;
H A Ddevice.c3156 || start_register + vector4f_count > d3d_info->limits.ps_uniform_count
3157 || start_register > d3d_info->limits.ps_uniform_count)
3186 int count = min(vector4f_count, d3d_info->limits.ps_uniform_count - start_register);
H A Dwined3d_private.h752 DWORD ps_uniform_count; member in struct:shader_caps
1686 DWORD ps_uniform_count; member in struct:wined3d_d3d_limits
H A Ddirectx.c3160 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
H A Dglsl_shader.c6534 caps->ps_uniform_count = gl_info->limits.glsl_ps_float_constants;

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