Searched refs:ps_consts (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c253 static void stateblock_savedstates_set_all(SAVEDSTATES *states, DWORD vs_consts, DWORD ps_consts) argument
282 memset(states->pixelShaderConstantsF, TRUE, sizeof(BOOL) * ps_consts);
H A Darb_program_shader.c4660 DWORD ps_consts = min(gl_info->limits.arb_ps_float_constants, gl_info->limits.arb_ps_native_constants); local
4695 else if (ps_consts >= 32)
4707 pCaps->MaxPixelShaderConst = ps_consts;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c254 static void stateblock_savedstates_set_all(struct wined3d_saved_states *states, DWORD vs_consts, DWORD ps_consts) argument
283 memset(states->pixelShaderConstantsF, TRUE, sizeof(BOOL) * ps_consts);
H A Darb_program_shader.c5091 DWORD ps_consts; local
5097 ps_consts = gl_info->limits.arb_ps_float_constants;
5099 ps_consts = min(gl_info->limits.arb_ps_float_constants, gl_info->limits.arb_ps_native_constants);
5106 else if (ps_consts >= 32)
5118 caps->ps_uniform_count = ps_consts;

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