Searched refs:ps_consts (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 253 static void stateblock_savedstates_set_all(SAVEDSTATES *states, DWORD vs_consts, DWORD ps_consts) argument 282 memset(states->pixelShaderConstantsF, TRUE, sizeof(BOOL) * ps_consts);
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H A D | arb_program_shader.c | 4660 DWORD ps_consts = min(gl_info->limits.arb_ps_float_constants, gl_info->limits.arb_ps_native_constants); local 4695 else if (ps_consts >= 32) 4707 pCaps->MaxPixelShaderConst = ps_consts;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 254 static void stateblock_savedstates_set_all(struct wined3d_saved_states *states, DWORD vs_consts, DWORD ps_consts) argument 283 memset(states->pixelShaderConstantsF, TRUE, sizeof(BOOL) * ps_consts);
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H A D | arb_program_shader.c | 5091 DWORD ps_consts; local 5097 ps_consts = gl_info->limits.arb_ps_float_constants; 5099 ps_consts = min(gl_info->limits.arb_ps_float_constants, gl_info->limits.arb_ps_native_constants); 5106 else if (ps_consts >= 32) 5118 caps->ps_uniform_count = ps_consts;
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