Searched refs:primCounter (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c725 static long int primCounter = 0; local
726 /* NOTE: set primCounter to the value reported by drawprim
728 if (primCounter >= 0) {
732 sprintf(buffer, "/tmp/backbuffer_%ld.tga", primCounter);
743 sprintf(buffer, "/tmp/texture_%p_%ld_%d.tga", This->stateBlock->textures[textureNo], primCounter, textureNo);
757 TRACE("drawprim #%ld\n", primCounter);
758 ++primCounter;
H A Dwined3d_private.h911 extern LONG primCounter;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h932 extern LONG primCounter;

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