Searched refs:pointsize_min (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c171 LogRel(("shaderlib: pointsize_max=%d.%d pointsize_min=%d.%d point_sprite_units=%-2u blends=%u\n",
173 (int)gl_info->limits.pointsize_min, (int)(gl_info->limits.pointsize_min * 10) % 10,
H A Ddirectx.c2041 gl_info->limits.pointsize_min = gl_floatv[0];
H A Dwined3d_private.h1517 float pointsize_min; member in struct:wined3d_gl_limits
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c1470 if (pointSize.f < gl_info->limits.pointsize_min)
1477 scaleFactor = pointSize.f / gl_info->limits.pointsize_min;
1481 pointSize.f = gl_info->limits.pointsize_min;
H A Dwined3d_private.h1489 float pointsize_min; member in struct:wined3d_gl_limits
H A Ddirectx.c2267 gl_info->limits.pointsize_min = gl_floatv[0];
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c1543 if (pointSize.f < gl_info->limits.pointsize_min)
1550 scaleFactor = pointSize.f / gl_info->limits.pointsize_min;
1554 pointSize.f = gl_info->limits.pointsize_min;
H A Dwined3d_private.h1633 float pointsize_min; member in struct:wined3d_gl_limits
H A Ddirectx.c2701 gl_info->limits.pointsize_min = gl_floatv[0];

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