Searched refs:point_sprite_units (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c606 gl_info->limits.point_sprite_units = 1;
2491 gl_info->limits.point_sprite_units = gl_info->limits.textures;
2495 gl_info->limits.point_sprite_units = 0;
H A Dshaderapi.c171 LogRel(("shaderlib: pointsize_max=%d.%d pointsize_min=%d.%d point_sprite_units=%-2u blends=%u\n",
174 gl_info->limits.point_sprite_units, gl_info->limits.blends));
H A Dwined3d_private.h1518 UINT point_sprite_units; member in struct:wined3d_gl_limits
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c783 gl_info->limits.point_sprite_units = 1;
2635 gl_info->limits.point_sprite_units = gl_info->limits.textures;
2639 gl_info->limits.point_sprite_units = 0;
H A Dcontext.c1842 for (s = 0; s < gl_info->limits.point_sprite_units; ++s)
H A Dstate.c1627 if (gl_info->limits.point_sprite_units < gl_info->limits.textures && !warned)
1629 if (use_ps(stateblock) || stateblock->lowest_disabled_stage > gl_info->limits.point_sprite_units)
H A Dwined3d_private.h1490 UINT point_sprite_units; member in struct:wined3d_gl_limits

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