Searched refs:passDepthPass (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_stencil.h69 GLenum passDepthPass; member in struct:__anon16237
80 GLenum passDepthPass; member in struct:__anon16238
H A Dcr_attrib.h245 GLenum passDepthPass; member in struct:__anon16164
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_stencil.c56 s->passDepthPass = GL_KEEP;
173 s->passDepthPass = zpass;
374 (_s1)->buffers[(_i1)].passDepthPass == (_s2)->buffers[(_i2)].passDepthPass)
379 (_s1)->buffers[(_i1)].passDepthPass = (_s2)->buffers[(_i2)].passDepthPass; \
701 to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthPass);
719 to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthPass);
733 to->buffers[CRSTATE_STENCIL_BUFFER_ID_BACK].passDepthPass);
758 to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthPass);
[all...]
H A Dstate_lists.c388 CRSTATE_SET_ENUM(stencil.buffers[(_idx)].passDepthPass, GL_STENCIL##_suff##PASS_DEPTH_PASS); \
472 g->stencil.buffers[CRSTATE_STENCIL_BUFFER_ID_BACK].passDepthPass = g->stencil.buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthPass;
H A Dstate_snapshot.c177 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthPass = stencilV33.passDepthPass;
264 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthPass = stackV33.passDepthPass;
272 s->buffers[CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].passDepthPass = GL_KEEP;
H A Dstate_attrib.c451 a->stencilBufferStack[a->stencilBufferStackDepth].buffers[i].passDepthPass = g->stencil.buffers[i].passDepthPass;
1048 g->stencil.buffers[i].passDepthPass = a->stencilBufferStack[a->stencilBufferStackDepth].buffers[i].passDepthPass;

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