Searched refs:passDepthFail (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_stencil.h68 GLenum passDepthFail; member in struct:__anon16237
79 GLenum passDepthFail; member in struct:__anon16238
H A Dcr_attrib.h244 GLenum passDepthFail; member in struct:__anon16164
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_stencil.c55 s->passDepthFail = GL_KEEP;
172 s->passDepthFail = zfail;
373 (_s1)->buffers[(_i1)].passDepthFail == (_s2)->buffers[(_i2)].passDepthFail && \
378 (_s1)->buffers[(_i1)].passDepthFail = (_s2)->buffers[(_i2)].passDepthFail; \
700 to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthFail,
718 to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthFail,
732 to->buffers[CRSTATE_STENCIL_BUFFER_ID_BACK].passDepthFail,
757 to->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthFail,
[all...]
H A Dstate_lists.c387 CRSTATE_SET_ENUM(stencil.buffers[(_idx)].passDepthFail, GL_STENCIL##_suff##PASS_DEPTH_FAIL); \
471 g->stencil.buffers[CRSTATE_STENCIL_BUFFER_ID_BACK].passDepthFail = g->stencil.buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthFail;
H A Dstate_snapshot.c176 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthFail = stencilV33.passDepthFail;
263 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthFail = stackV33.passDepthFail;
271 s->buffers[CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].passDepthFail = GL_KEEP;
H A Dstate_attrib.c450 a->stencilBufferStack[a->stencilBufferStackDepth].buffers[i].passDepthFail = g->stencil.buffers[i].passDepthFail;
1047 g->stencil.buffers[i].passDepthFail = a->stencilBufferStack[a->stencilBufferStackDepth].buffers[i].passDepthFail;

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