Searched refs:packed_input (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1883 shader->limits.packed_input = 0;
1927 shader->limits.packed_input = 0;
2006 shader->limits.packed_input = 16;
2233 shader->limits.packed_input = 0;
2241 shader->limits.packed_input = 0;
2250 shader->limits.packed_input = 0;
2258 shader->limits.packed_input = 0;
2266 shader->limits.packed_input = 12;
2274 shader->limits.packed_input = 32;
2282 shader->limits.packed_input
[all...]
H A Dglsl_shader.c1218 shader_addline(buffer, "varying in vec4 gs_in[][%u];\n", shader->limits.packed_input);
1224 UINT in_count = min(vec4_varyings(version->major, gl_info), shader->limits.packed_input);
4450 UINT in_count = min(vec4_varyings(ps_major, gl_info), ps->limits.packed_input);
H A Dwined3d_private.h2861 unsigned int packed_input; member in struct:wined3d_shader_limits
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1710 shader->baseShader.limits.packed_input = 0;
2152 shader->baseShader.limits.packed_input = 0;
2163 shader->baseShader.limits.packed_input = 0;
2175 shader->baseShader.limits.packed_input = 0;
2185 shader->baseShader.limits.packed_input = 0;
2200 shader->baseShader.limits.packed_input = 12;
2211 shader->baseShader.limits.packed_input = 0;
H A Dwined3d_private.h3088 unsigned int packed_input; member in struct:SHADER_LIMITS
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1706 shader->baseShader.limits.packed_input = 0;
2146 shader->baseShader.limits.packed_input = 0;
2157 shader->baseShader.limits.packed_input = 0;
2169 shader->baseShader.limits.packed_input = 0;
2179 shader->baseShader.limits.packed_input = 0;
2194 shader->baseShader.limits.packed_input = 12;
2205 shader->baseShader.limits.packed_input = 0;
H A Dwined3d_private.h3053 unsigned int packed_input; member in struct:SHADER_LIMITS

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