Searched refs:pShaders (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | dump.cpp | 732 VBoxGLhandleARB *pShaders = (VBoxGLhandleARB*)crCalloc(cShaders * sizeof (*pShaders)); local 733 if (!pShaders) 740 pRec->pDispatch->GetAttachedObjectsARB(hwid, cShaders, NULL, pShaders); 743 if (pShaders[i]) 744 crRecDumpShader(pRec, ctx, 0, pShaders[i]); 749 crFree(pShaders); 853 VBoxGLhandleARB *pShaders = (VBoxGLhandleARB*)crCalloc(cShaders * sizeof (*pShaders)); local 854 if (!pShaders) [all...] |
/vbox/src/VBox/GuestHost/OpenGL/include/ |
H A D | cr_blitter.h | 178 bool fForceDrawBlt, PCCR_GLSL_CACHE pShaders, SPUDispatchTable *pDispatch);
|
/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | blitter.cpp | 319 * @param pShaders 323 bool fCreateNewCtx, bool fForceDrawBlt, const CR_GLSL_CACHE *pShaders, 363 if (pShaders) 365 pBlitter->pGlslCache = pShaders; 322 CrBltInit(PCR_BLITTER pBlitter, const CR_BLITTER_CONTEXT *pCtxBase, bool fCreateNewCtx, bool fForceDrawBlt, const CR_GLSL_CACHE *pShaders, SPUDispatchTable *pDispatch) argument
|
Completed in 204 milliseconds