Searched refs:pShaders (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Ddump.cpp732 VBoxGLhandleARB *pShaders = (VBoxGLhandleARB*)crCalloc(cShaders * sizeof (*pShaders)); local
733 if (!pShaders)
740 pRec->pDispatch->GetAttachedObjectsARB(hwid, cShaders, NULL, pShaders);
743 if (pShaders[i])
744 crRecDumpShader(pRec, ctx, 0, pShaders[i]);
749 crFree(pShaders);
853 VBoxGLhandleARB *pShaders = (VBoxGLhandleARB*)crCalloc(cShaders * sizeof (*pShaders)); local
854 if (!pShaders)
[all...]
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_blitter.h178 bool fForceDrawBlt, PCCR_GLSL_CACHE pShaders, SPUDispatchTable *pDispatch);
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp319 * @param pShaders
323 bool fCreateNewCtx, bool fForceDrawBlt, const CR_GLSL_CACHE *pShaders,
363 if (pShaders)
365 pBlitter->pGlslCache = pShaders;
322 CrBltInit(PCR_BLITTER pBlitter, const CR_BLITTER_CONTEXT *pCtxBase, bool fCreateNewCtx, bool fForceDrawBlt, const CR_GLSL_CACHE *pShaders, SPUDispatchTable *pDispatch) argument

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