Searched refs:pShaderData (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderlib.h72 SHADERDECL(int) ShaderCreateVertexShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj);
73 SHADERDECL(int) ShaderCreatePixelShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj);
H A Dshaderapi.c309 SHADERDECL(int) ShaderCreateVertexShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj) argument
325 hr = vertexshader_init(object, This, pShaderData, NULL, NULL, NULL);
343 SHADERDECL(int) ShaderCreatePixelShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj) argument
359 hr = pixelshader_init(object, This, pShaderData, NULL, NULL, NULL);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d.h86 int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData);
H A DDevVGA-SVGA3d-ogl.cpp7428 int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData)
7437 Log3(("shader code:\n%.*Rhxd\n", cbData, pShaderData));
7494 memcpy(pShader->pShaderProgram, pShaderData, cbData);
7498 HRESULT hr = D3DXDisassembleShader((const DWORD *)pShaderData, FALSE, NULL, &pDisassembly);
7509 rc = ShaderCreateVertexShader(pContext->pShaderContext, (const uint32_t *)pShaderData, &pShader->u.pVertexShader);
7513 rc = ShaderCreatePixelShader(pContext->pShaderContext, (const uint32_t *)pShaderData, &pShader->u.pPixelShader);
H A DDevVGA-SVGA3d-win.cpp5722 int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData)
5731 Log3(("shader code:\n%.*Rhxd\n", cbData, pShaderData));
5787 memcpy(pShader->pShaderProgram, pShaderData, cbData);
5791 hr = D3DXDisassembleShader((const DWORD *)pShaderData, FALSE, NULL, &pDisassembly);
5802 hr = pContext->pDevice->CreateVertexShader((const DWORD *)pShaderData, &pShader->u.pVertexShader);
5806 hr = pContext->pDevice->CreatePixelShader((const DWORD *)pShaderData, &pShader->u.pPixelShader);

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