Searched refs:pIndexBuffer (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-shared.h | 611 hr = pSurface->u.pIndexBuffer->Lock(0, 0, (void **)&pD3DData, D3DLOCK_READONLY); 619 hr = pSurface->u.pIndexBuffer->Unlock();
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H A D | DevVGA-SVGA3d-win.cpp | 130 IDirect3DIndexBuffer9 *pIndexBuffer; member in union:__anon13190::__anon13191 1654 if (pSurface->u.pIndexBuffer) 1655 pSurface->u.pIndexBuffer->Release(); 2580 hr = pSurface->u.pIndexBuffer->Lock(0, 0, (void **)&pData, dwFlags); 2601 hr = pSurface->u.pIndexBuffer->Unlock(); 3276 pSurface->u.pIndexBuffer->Release(); 5524 if (!pIndexSurface->u.pIndexBuffer) 5532 &pIndexSurface->u.pIndexBuffer, 5547 hr = pIndexSurface->u.pIndexBuffer->Lock(0, 0, &pData, 0); 5552 hr = pIndexSurface->u.pIndexBuffer [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3d10.idl | 1226 [in] ID3D10Buffer *pIndexBuffer, 1355 [out] ID3D10Buffer **pIndexBuffer,
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3d10.idl | 1287 [in] ID3D10Buffer *pIndexBuffer, 1416 [out] ID3D10Buffer **pIndexBuffer,
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H A D | d3d11.idl | 1464 [in] ID3D11Buffer *pIndexBuffer, 1699 [out] ID3D11Buffer **pIndexBuffer,
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/vbox/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/ |
H A D | VBoxDispD3D.cpp | 2516 IDirect3DIndexBuffer9 *pIndexBuffer = NULL; local 2523 pIndexBuffer = (IDirect3DIndexBuffer9*)pAlloc->pD3DIf; 2525 HRESULT hr = pDevice9If->SetIndices(pIndexBuffer); 2914 static HRESULT APIENTRY vboxWddmDDevDrawIndexedPrimitive2(HANDLE hDevice, CONST D3DDDIARG_DRAWINDEXEDPRIMITIVE2* pData, UINT dwIndicesSize, CONST VOID* pIndexBuffer, CONST UINT* pFlagBuffer) argument 2965 ((uint8_t*)pIndexBuffer) + dwIndicesSize * pData->StartIndexOffset,
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