Searched refs:pDeviceContext (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c197 return context->pDeviceContext;
217 pContext->pDeviceContext = (IWineD3DDeviceImpl *)RTMemAllocZ(sizeof(IWineD3DDeviceImpl));
218 AssertReturn(pContext->pDeviceContext, VERR_NO_MEMORY);
222 pContext->pDeviceContext->adapter = &g_adapter;
223 pContext->pDeviceContext->shader_backend = &glsl_shader_backend;
224 pContext->pDeviceContext->ps_selected_mode = SHADER_GLSL;
225 pContext->pDeviceContext->vs_selected_mode = SHADER_GLSL;
228 list_init(&pContext->pDeviceContext->shaders);
236 hr = pContext->pDeviceContext->shader_backend->shader_alloc_private((IWineD3DDevice *)pContext->pDeviceContext);
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H A Dwined3d_private.h1179 IWineD3DDeviceImpl *pDeviceContext; member in struct:wined3d_context

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