Searched refs:namedArraysLoaded (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c3454 if(!isStateDirty(context, STATE_VDECL) && context->namedArraysLoaded) {
4484 else if (context->namedArraysLoaded)
4487 context->namedArraysLoaded = FALSE;
4500 context->namedArraysLoaded = TRUE;
H A Dwined3d_private.h1121 WORD namedArraysLoaded : 1; member in struct:wined3d_context
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c3594 if (!isStateDirty(context, STATE_VDECL) && context->namedArraysLoaded)
4575 else if (context->namedArraysLoaded)
4578 context->namedArraysLoaded = FALSE;
4591 context->namedArraysLoaded = TRUE;
H A Dwined3d_private.h1138 DWORD namedArraysLoaded : 1; member in struct:wined3d_context
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1142 WORD namedArraysLoaded : 1; member in struct:wined3d_context

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