Searched refs:nameStackDepth (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_feedback.h41 GLuint nameStackDepth; member in struct:__anon16190
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_feedback.c1530 WRITE_RECORD(se->nameStackDepth);
1533 for (i = 0; i < se->nameStackDepth; i++)
1570 se->nameStackDepth = 0;
1596 if (se->nameStackDepth == 0)
1599 "nameStackDepth = 0");
1609 if (se->nameStackDepth < MAX_NAME_STACK_DEPTH)
1611 se->nameStack[se->nameStackDepth - 1] = name;
1645 if (se->nameStackDepth >= MAX_NAME_STACK_DEPTH)
1648 "nameStackDepth overflow");
1651 se->nameStack[se->nameStackDepth
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