Searched refs:min_rel_offset (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 390 if (reg->idx < ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset) 392 ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset = reg->idx; 1824 && shader->min_rel_offset <= shader->max_rel_offset) 1826 if (shader->max_rel_offset - shader->min_rel_offset > 127) 1830 FIXME("Min: %d, Max: %d.\n", shader->min_rel_offset, shader->max_rel_offset); 1832 else if (shader->max_rel_offset - shader->min_rel_offset > 63) 1834 shader->rel_offset = shader->min_rel_offset + 63; 1838 shader->rel_offset = shader->min_rel_offset;
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H A D | wined3d_private.h | 3257 UINT min_rel_offset, max_rel_offset; member in struct:IWineD3DVertexShaderImpl
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 390 if (reg->idx < ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset) 392 ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset = reg->idx; 1820 && shader->min_rel_offset <= shader->max_rel_offset) 1822 if (shader->max_rel_offset - shader->min_rel_offset > 127) 1826 FIXME("Min: %d, Max: %d.\n", shader->min_rel_offset, shader->max_rel_offset); 1828 else if (shader->max_rel_offset - shader->min_rel_offset > 63) 1830 shader->rel_offset = shader->min_rel_offset + 63; 1834 shader->rel_offset = shader->min_rel_offset;
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H A D | wined3d_private.h | 3216 UINT min_rel_offset, max_rel_offset; member in struct:IWineD3DVertexShaderImpl
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 450 if (reg->idx[0].offset < reg_maps->min_rel_offset) 451 reg_maps->min_rel_offset = reg->idx[0].offset; 512 reg_maps->min_rel_offset = ~0U;
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H A D | arb_program_shader.c | 4451 && reg_maps->min_rel_offset <= reg_maps->max_rel_offset) 4453 if (reg_maps->max_rel_offset - reg_maps->min_rel_offset > 127) 4457 FIXME("Min: %u, Max: %u.\n", reg_maps->min_rel_offset, reg_maps->max_rel_offset); 4459 else if (reg_maps->max_rel_offset - reg_maps->min_rel_offset > 63) 4460 shader_data->rel_offset = reg_maps->min_rel_offset + 63; 4462 shader_data->rel_offset = reg_maps->min_rel_offset;
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H A D | wined3d_private.h | 629 UINT min_rel_offset, max_rel_offset; member in struct:wined3d_shader_reg_maps
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