Searched refs:min_mip_lookup (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c97 texture->min_mip_lookup = minMipLookup;
102 texture->min_mip_lookup = minMipLookup_noFilter;
422 gl_value = wined3d_gl_min_mip_filter(texture->min_mip_lookup,
1197 texture->min_mip_lookup = minMipLookup_noFilter;
1212 texture->min_mip_lookup = minMipLookup_noMip;
1214 texture->min_mip_lookup = minMipLookup_noFilter;
H A Dwined3d_private.h224 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[], argument
227 return min_mip_lookup[min_filter].mip[mip_filter];
2164 const struct min_lookup *min_mip_lookup; member in struct:wined3d_texture
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h212 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[], argument
215 return min_mip_lookup[min_filter].mip[mip_filter];
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h201 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[], argument
204 return min_mip_lookup[min_filter].mip[mip_filter];

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