Searched refs:max_z (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c800 float max_x = 0.0f, max_y = 0.0f, max_z = 0.0f, neg_z = 0.0f; local
855 if(fabs(v[2]) > max_z) max_z = fabs(v[2]);
871 glScalef(1.0f / (max_x), 1.0f / (max_y), max_z == 0.0f ? 1.0f : 1.0f / (2.0f * max_z));
1025 patch->mem[i + 2] = (feedbuffer[j + out_vertex_size * 2 + 4] - 0.5f) * 4.0f * max_z; /* z, triangle 3 */
1035 patch->mem[i + 2] = (feedbuffer[j + out_vertex_size * 1 + 4] - 0.5f) * 4.0f * max_z; /* z, triangle 2 */
1045 patch->mem[i + 2] = (feedbuffer[j + out_vertex_size * 0 + 4] - 0.5f) * 4.0f * max_z; /* z, triangle 1 */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c2267 TRACE("x %u, y %u, w %u, h %u, min_z %.8e, max_z %.8e.\n",
2268 viewport->x, viewport->y, viewport->width, viewport->height, viewport->min_z, viewport->max_z);
3389 TRACE("viewport x %u, y %u, width %u, height %u, min_z %.8e, max_z %.8e.\n",
3390 vp.x, vp.y, vp.width, vp.height, vp.min_z, vp.max_z);
3461 z *= vp.max_z - vp.min_z;
4560 state->viewport.max_z = 1.0f;
5297 /* Note the min_z / max_z is not reset. */
H A Dstateblock.c1408 state->viewport.max_z = 1.0f;
H A Dstate.c4747 gl_info->gl_ops.gl.p_glDepthRange(vp.min_z, vp.max_z);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1598 float max_z; member in struct:wined3d_viewport

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