Searched refs:maxTextureAnisotropy (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_limits.c28 fprintf(stderr, "GL_MAX_TEXTURE_ANISOTROPY = %f\n", l->maxTextureAnisotropy);
84 l->maxTextureAnisotropy = CR_MAX_TEXTURE_ANISOTROPY;
H A Dstate_texture.c1310 if (tobj->maxAnisotropy > g->limits.maxTextureAnisotropy)
1312 tobj->maxAnisotropy = g->limits.maxTextureAnisotropy;
/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_limits.h148 GLfloat maxTextureAnisotropy; member in struct:__anon16209
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp835 GLint maxTextureAnisotropy; member in struct:VMSVGA3DSTATE::__anon13184
1597 pState->caps.maxTextureAnisotropy = 2;
1620 VMSVGA3D_INIT_CHECKED(glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &pState->caps.maxTextureAnisotropy));
1756 LogRel(("VMSVGA3d: maxColorAttachments=%-2d maxTextureAnisotropy=%-2d maxRectangleTextureSize=%d\n",
1757 pState->caps.maxColorAttachments, pState->caps.maxTextureAnisotropy, pState->caps.maxRectangleTextureSize));
2124 *pu32Val = pState->caps.maxTextureAnisotropy;

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