Searched refs:m22 (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dmatrix.c42 &m->m20, &m->m21, &m->m22, &m->m23,
67 m->m22 = v[10];
89 m->m22 = (float) v[10];
105 printf(" %f %f %f %f\n", m->m02, m->m12, m->m22, m->m32);
123 values[10] = m->m22;
177 t.m02 = a->m02 * b->m00 + a->m12 * b->m01 + a->m22 * b->m02 + a->m32 * b->m03;
181 t.m12 = a->m02 * b->m10 + a->m12 * b->m11 + a->m22 * b->m12 + a->m32 * b->m13;
183 t.m20 = a->m00 * b->m20 + a->m10 * b->m21 + a->m20 * b->m22 + a->m30 * b->m23;
184 t.m21 = a->m01 * b->m20 + a->m11 * b->m21 + a->m21 * b->m22 + a->m31 * b->m23;
185 t.m22
243 const float m22 = mat->m22; local
[all...]
H A Dbbox.c200 m.m22 = proj[2] * modl[8] + proj[6] * modl[9] + proj[10] * modl[10] + proj[14] * modl[11];
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_matrix.h15 float m20, m21, m22, m23; member in struct:__anon16100
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_bbox.c101 const GLdefault lm22 = m->m22;
134 m->m22 = lm02*rm20 + lm12*rm21 + lm22*rm22 + lm32*rm23;
206 const GLfloat z2 = m->m02 * x + m->m12 * y + m->m22 * z + m->m32 * w;
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_transform.c25 a->m20 == 0.0F && a->m21 == 0.0F && a->m22 == 1.0F && a->m23 == 0.0F &&
33 f[8] = a->m20; f[9] = a->m21; f[10] = a->m22; f[11] = a->m23;
200 p->z = m->m02*x + m->m12*y + m->m22*z + m->m32*w;
213 p->z = (GLdouble) (m->m02*x + m->m12*y + m->m22*z + m->m32*w);
547 const GLdefault lm22 = m->m22;
588 m->m22 = lm02*rm20 + lm12*rm21 + lm22*rm22 + lm32*rm23;
618 const GLdefault lm22 = m->m22;
659 m->m22 = lm02*rm20 + lm12*rm21 + lm22*rm22 + lm32*rm23;
H A Dstate_feedback.c46 Q.z = (M).m02 * P.x + (M).m12 * P.y + (M).m22 * P.z + (M).m32 * P.w; \
52 Q.z = (M).m02 * (P)[0] + (M).m12 * (P)[1] + (M).m22 * (P)[2] + (M).m32 * (P)[3]; \
H A Dstate_lighting.c379 lt->position.z = mat->m02*x + mat->m12*y + mat->m22*z + mat->m32*w;
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_misc.c231 cr_server.viewMatrix[eye].m22,
269 cr_server.projectionMatrix[eye].m22,
281 float c = cr_server.projectionMatrix[eye].m22;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Ddwrite.idl358 FLOAT m22;

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