Searched refs:m21 (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dmatrix.c42 &m->m20, &m->m21, &m->m22, &m->m23,
66 m->m21 = v[9];
88 m->m21 = (float) v[9];
104 printf(" %f %f %f %f\n", m->m01, m->m11, m->m21, m->m31);
122 values[9] = m->m21;
176 t.m01 = a->m01 * b->m00 + a->m11 * b->m01 + a->m21 * b->m02 + a->m31 * b->m03;
180 t.m11 = a->m01 * b->m10 + a->m11 * b->m11 + a->m21 * b->m12 + a->m31 * b->m13;
183 t.m20 = a->m00 * b->m20 + a->m10 * b->m21 + a->m20 * b->m22 + a->m30 * b->m23;
184 t.m21 = a->m01 * b->m20 + a->m11 * b->m21
242 const float m21 = mat->m12; local
[all...]
H A Dbbox.c199 m.m21 = proj[1] * modl[8] + proj[5] * modl[9] + proj[9] * modl[10] + proj[13] * modl[11];
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_matrix.h15 float m20, m21, m22, m23; member in struct:__anon16100
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_bbox.c100 const GLdefault lm21 = m->m21;
133 m->m21 = lm01*rm20 + lm11*rm21 + lm21*rm22 + lm31*rm23;
205 const GLfloat y2 = m->m01 * x + m->m11 * y + m->m21 * z + m->m31 * w;
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_transform.c25 a->m20 == 0.0F && a->m21 == 0.0F && a->m22 == 1.0F && a->m23 == 0.0F &&
33 f[8] = a->m20; f[9] = a->m21; f[10] = a->m22; f[11] = a->m23;
199 p->y = m->m01*x + m->m11*y + m->m21*z + m->m31*w;
212 p->y = (GLdouble) (m->m01*x + m->m11*y + m->m21*z + m->m31*w);
546 const GLdefault lm21 = m->m21;
587 m->m21 = lm01*rm20 + lm11*rm21 + lm21*rm22 + lm31*rm23;
617 const GLdefault lm21 = m->m21;
658 m->m21 = lm01*rm20 + lm11*rm21 + lm21*rm22 + lm31*rm23;
H A Dstate_feedback.c45 Q.y = (M).m01 * P.x + (M).m11 * P.y + (M).m21 * P.z + (M).m31 * P.w; \
51 Q.y = (M).m01 * (P)[0] + (M).m11 * (P)[1] + (M).m21 * (P)[2] + (M).m31 * (P)[3]; \
H A Dstate_lighting.c378 lt->position.y = mat->m01*x + mat->m11*y + mat->m21*z + mat->m31*w;
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_misc.c227 cr_server.viewMatrix[eye].m21,
265 cr_server.projectionMatrix[eye].m21,
280 float b = cr_server.projectionMatrix[eye].m21;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Ddwrite.idl357 FLOAT m21;

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