Searched refs:m10 (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/math/
H A Dm_norm_tmp.h56 GLfloat m2 = m[2], m6 = m[6], m10 = m[10]; local
66 tz = ux * m8 + uy * m9 + uz * m10;
86 m2 *= scale, m6 *= scale, m10 *= scale;
95 tz = ux * m8 + uy * m9 + uz * m10;
123 GLfloat m10 = m[10]; local
133 tz = uz * m10;
152 m10 *= scale;
160 tz = uz * m10;
188 const GLfloat m10 = scale*m[10]; local
197 out[i][2] = uz * m10;
220 const GLfloat m2 = scale*m[2], m6 = scale*m[6], m10 = scale*m[10]; local
249 const GLfloat m10 = m[10]; local
279 const GLfloat m2 = m[2], m6 = m[6], m10 = m[10]; local
[all...]
H A Dm_xform_tmp.h421 const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14]; local
428 to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14;
513 const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10]; local
520 to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 ;
539 const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14]; local
545 to[i][2] = m10 * oz + m14 ;
562 const GLfloat m10 = m[10], m14 = m[14]; local
568 to[i][2] = m10 * oz + m14 ;
589 const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14]; local
596 to[i][2] = m2 * ox + m6 * oy + m10 * o
684 const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10]; local
709 const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14]; local
733 const GLfloat m10 = m[10], m14 = m[14]; local
[all...]
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dmatrix.c41 &m->m10, &m->m11, &m->m12, &m->m13,
61 m->m10 = v[4];
83 m->m10 = (float) v[4];
103 printf(" %f %f %f %f\n", m->m00, m->m10, m->m20, m->m30);
117 values[4] = m->m10;
175 t.m00 = a->m00 * b->m00 + a->m10 * b->m01 + a->m20 * b->m02 + a->m30 * b->m03;
179 t.m10 = a->m00 * b->m10 + a->m10 * b->m11 + a->m20 * b->m12 + a->m30 * b->m13;
180 t.m11 = a->m01 * b->m10
236 const float m10 = mat->m01; local
[all...]
H A Dbbox.c194 m.m10 = proj[0] * modl[4] + proj[4] * modl[5] + proj[8] * modl[6] + proj[12] * modl[7];
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_matrix.h14 float m10, m11, m12, m13; member in struct:__anon16100
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_bbox.c95 const GLdefault lm10 = m->m10;
128 m->m10 = lm00*rm10 + lm10*rm11 + lm20*rm12 + lm30*rm13;
204 const GLfloat x2 = m->m00 * x + m->m10 * y + m->m20 * z + m->m30 * w;
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_transform.c24 a->m10 == 0.0F && a->m11 == 1.0F && a->m12 == 0.0F && a->m13 == 0.0F &&
32 f[4] = a->m10; f[5] = a->m11; f[6] = a->m12; f[7] = a->m13;
198 p->x = m->m00*x + m->m10*y + m->m20*z + m->m30*w;
211 p->x = (GLdouble) (m->m00*x + m->m10*y + m->m20*z + m->m30*w);
541 const GLdefault lm10 = m->m10;
582 m->m10 = lm00*rm10 + lm10*rm11 + lm20*rm12 + lm30*rm13;
612 const GLdefault lm10 = m->m10;
653 m->m10 = lm00*rm10 + lm10*rm11 + lm20*rm12 + lm30*rm13;
H A Dstate_feedback.c44 Q.x = (M).m00 * P.x + (M).m10 * P.y + (M).m20 * P.z + (M).m30 * P.w; \
50 Q.x = (M).m00 * (P)[0] + (M).m10 * (P)[1] + (M).m20 * (P)[2] + (M).m30 * (P)[3]; \
H A Dstate_lighting.c377 lt->position.x = mat->m00*x + mat->m10*y + mat->m20*z + mat->m30*w;
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_misc.c222 cr_server.viewMatrix[eye].m10,
260 cr_server.projectionMatrix[eye].m10,

Completed in 95 milliseconds