Searched refs:m10 (Results 1 - 10 of 10) sorted by relevance
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/math/ |
H A D | m_norm_tmp.h | 56 GLfloat m2 = m[2], m6 = m[6], m10 = m[10]; local 66 tz = ux * m8 + uy * m9 + uz * m10; 86 m2 *= scale, m6 *= scale, m10 *= scale; 95 tz = ux * m8 + uy * m9 + uz * m10; 123 GLfloat m10 = m[10]; local 133 tz = uz * m10; 152 m10 *= scale; 160 tz = uz * m10; 188 const GLfloat m10 = scale*m[10]; local 197 out[i][2] = uz * m10; 220 const GLfloat m2 = scale*m[2], m6 = scale*m[6], m10 = scale*m[10]; local 249 const GLfloat m10 = m[10]; local 279 const GLfloat m2 = m[2], m6 = m[6], m10 = m[10]; local [all...] |
H A D | m_xform_tmp.h | 421 const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14]; local 428 to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14; 513 const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10]; local 520 to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 ; 539 const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14]; local 545 to[i][2] = m10 * oz + m14 ; 562 const GLfloat m10 = m[10], m14 = m[14]; local 568 to[i][2] = m10 * oz + m14 ; 589 const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14]; local 596 to[i][2] = m2 * ox + m6 * oy + m10 * o 684 const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10]; local 709 const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14]; local 733 const GLfloat m10 = m[10], m14 = m[14]; local [all...] |
/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | matrix.c | 41 &m->m10, &m->m11, &m->m12, &m->m13, 61 m->m10 = v[4]; 83 m->m10 = (float) v[4]; 103 printf(" %f %f %f %f\n", m->m00, m->m10, m->m20, m->m30); 117 values[4] = m->m10; 175 t.m00 = a->m00 * b->m00 + a->m10 * b->m01 + a->m20 * b->m02 + a->m30 * b->m03; 179 t.m10 = a->m00 * b->m10 + a->m10 * b->m11 + a->m20 * b->m12 + a->m30 * b->m13; 180 t.m11 = a->m01 * b->m10 236 const float m10 = mat->m01; local [all...] |
H A D | bbox.c | 194 m.m10 = proj[0] * modl[4] + proj[4] * modl[5] + proj[8] * modl[6] + proj[12] * modl[7];
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/vbox/src/VBox/GuestHost/OpenGL/include/ |
H A D | cr_matrix.h | 14 float m10, m11, m12, m13; member in struct:__anon16100
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/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm_bbox.c | 95 const GLdefault lm10 = m->m10; 128 m->m10 = lm00*rm10 + lm10*rm11 + lm20*rm12 + lm30*rm13; 204 const GLfloat x2 = m->m00 * x + m->m10 * y + m->m20 * z + m->m30 * w;
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_transform.c | 24 a->m10 == 0.0F && a->m11 == 1.0F && a->m12 == 0.0F && a->m13 == 0.0F && 32 f[4] = a->m10; f[5] = a->m11; f[6] = a->m12; f[7] = a->m13; 198 p->x = m->m00*x + m->m10*y + m->m20*z + m->m30*w; 211 p->x = (GLdouble) (m->m00*x + m->m10*y + m->m20*z + m->m30*w); 541 const GLdefault lm10 = m->m10; 582 m->m10 = lm00*rm10 + lm10*rm11 + lm20*rm12 + lm30*rm13; 612 const GLdefault lm10 = m->m10; 653 m->m10 = lm00*rm10 + lm10*rm11 + lm20*rm12 + lm30*rm13;
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H A D | state_feedback.c | 44 Q.x = (M).m00 * P.x + (M).m10 * P.y + (M).m20 * P.z + (M).m30 * P.w; \ 50 Q.x = (M).m00 * (P)[0] + (M).m10 * (P)[1] + (M).m20 * (P)[2] + (M).m30 * (P)[3]; \
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H A D | state_lighting.c | 377 lt->position.x = mat->m00*x + mat->m10*y + mat->m20*z + mat->m30*w;
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_misc.c | 222 cr_server.viewMatrix[eye].m10, 260 cr_server.projectionMatrix[eye].m10,
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