Searched refs:m03 (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dmatrix.c40 &m->m00, &m->m01, &m->m02, &m->m03,
60 m->m03 = v[3];
82 m->m03 = (float) v[3];
106 printf(" %f %f %f %f\n", m->m03, m->m13, m->m23, m->m33);
116 values[3] = m->m03;
175 t.m00 = a->m00 * b->m00 + a->m10 * b->m01 + a->m20 * b->m02 + a->m30 * b->m03;
176 t.m01 = a->m01 * b->m00 + a->m11 * b->m01 + a->m21 * b->m02 + a->m31 * b->m03;
177 t.m02 = a->m02 * b->m00 + a->m12 * b->m01 + a->m22 * b->m02 + a->m32 * b->m03;
178 t.m03 = a->m03 *
234 const float m03 = mat->m30; local
[all...]
H A Dbbox.c87 w[0] = _vmult(&(m->m03), xmin, ymin, zmin);
88 w[1] = _vmult(&(m->m03), xmax, ymin, zmin);
89 w[2] = _vmult(&(m->m03), xmin, ymax, zmin);
90 w[3] = _vmult(&(m->m03), xmax, ymax, zmin);
91 w[4] = _vmult(&(m->m03), xmin, ymin, zmax);
92 w[5] = _vmult(&(m->m03), xmax, ymin, zmax);
93 w[6] = _vmult(&(m->m03), xmin, ymax, zmax);
94 w[7] = _vmult(&(m->m03), xmax, ymax, zmax);
193 m.m03 = proj[3] * modl[0] + proj[7] * modl[1] + proj[11] * modl[2] + proj[15] * modl[3];
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_matrix.h13 float m00, m01, m02, m03; member in struct:__anon16100
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_transform.c23 if (a->m00 == 1.0F && a->m01 == 0.0F && a->m02 == 0.0F && a->m03 == 0.0F &&
31 f[0] = a->m00; f[1] = a->m01; f[2] = a->m02; f[3] = a->m03;
201 p->w = m->m03*x + m->m13*y + m->m23*z + m->m33*w;
214 p->w = (GLdouble) (m->m03*x + m->m13*y + m->m23*z + m->m33*w);
540 const GLdefault lm03 = m->m03;
581 m->m03 = lm03*rm00 + lm13*rm01 + lm23*rm02 + lm33*rm03;
611 const GLdefault lm03 = m->m03;
652 m->m03 = lm03*rm00 + lm13*rm01 + lm23*rm02 + lm33*rm03;
H A Dstate_feedback.c47 Q.w = (M).m03 * P.x + (M).m13 * P.y + (M).m23 * P.z + (M).m33 * P.w;
53 Q.w = (M).m03 * (P)[0] + (M).m13 * (P)[1] + (M).m23 * (P)[2] + (M).m33 * (P)[3];
H A Dstate_lighting.c380 lt->position.w = mat->m03*x + mat->m13*y + mat->m23*z + mat->m33*w;
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_bbox.c94 const GLdefault lm03 = m->m03;
127 m->m03 = lm03*rm00 + lm13*rm01 + lm23*rm02 + lm33*rm03;
207 /*const GLfloat w2 = m->m03 * x + m->m13 * y + m->m23 * z + m->m33 * w;*/
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_misc.c233 cr_server.viewMatrix[eye].m03,
271 cr_server.projectionMatrix[eye].m03,

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