Searched refs:loop_state (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1582 sprintf(register_name, "aL%u", ins->ctx->loop_state->current_reg - 1);
3302 struct wined3d_shader_loop_state *loop_state = ins->ctx->loop_state; local
3340 loop_state->current_depth, loop_control.start,
3341 loop_state->current_depth, loop_control.count, loop_control.step, loop_control.start,
3342 loop_state->current_depth, loop_control.step);
3347 loop_state->current_depth, loop_control.start,
3348 loop_state->current_depth, loop_control.count, loop_control.step, loop_control.start,
3349 loop_state->current_depth, loop_control.step);
3354 loop_state
3379 struct wined3d_shader_loop_state *loop_state = ins->ctx->loop_state; local
3398 struct wined3d_shader_loop_state *loop_state = ins->ctx->loop_state; local
[all...]
H A Dshader.c1253 struct wined3d_shader_loop_state loop_state; local
1261 loop_state.current_depth = 0;
1262 loop_state.current_reg = 0;
1269 ctx.loop_state = &loop_state;
H A Dwined3d_private.h653 struct wined3d_shader_loop_state *loop_state; member in struct:wined3d_shader_context

Completed in 183 milliseconds