Searched refs:loop_state (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 1582 sprintf(register_name, "aL%u", ins->ctx->loop_state->current_reg - 1); 3302 struct wined3d_shader_loop_state *loop_state = ins->ctx->loop_state; local 3340 loop_state->current_depth, loop_control.start, 3341 loop_state->current_depth, loop_control.count, loop_control.step, loop_control.start, 3342 loop_state->current_depth, loop_control.step); 3347 loop_state->current_depth, loop_control.start, 3348 loop_state->current_depth, loop_control.count, loop_control.step, loop_control.start, 3349 loop_state->current_depth, loop_control.step); 3354 loop_state 3379 struct wined3d_shader_loop_state *loop_state = ins->ctx->loop_state; local 3398 struct wined3d_shader_loop_state *loop_state = ins->ctx->loop_state; local [all...] |
H A D | shader.c | 1253 struct wined3d_shader_loop_state loop_state; local 1261 loop_state.current_depth = 0; 1262 loop_state.current_reg = 0; 1269 ctx.loop_state = &loop_state;
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H A D | wined3d_private.h | 653 struct wined3d_shader_loop_state *loop_state; member in struct:wined3d_shader_context
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