Searched refs:lock_count (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbuffer.c1256 count = InterlockedIncrement(&This->lock_count);
1354 * the next call (this will happen if the lock_count is < 0). */
1355 if(This->lock_count == 0)
1361 if (InterlockedDecrement(&This->lock_count))
H A Dwined3d_private.h2854 LONG lock_count; member in struct:wined3d_buffer
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2889 LONG lock_count; member in struct:wined3d_buffer

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