Searched refs:list_init (Results 1 - 25 of 28) sorted by relevance

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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/
H A Dlist.h35 list_init(struct list *list) function
68 list_init(entry);
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/
H A Dlist.h35 list_init(struct list *list) function
68 list_init(entry);
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/
H A Dlist.h35 list_init(struct list *list) function
68 list_init(entry);
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.11.0/
H A Dlist.h61 * list_init(&bar.foos);
121 * list_init(&foo->mylist);
126 list_init(struct list *list) function
187 list_init(entry);
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dlist.h61 * list_init( &some_global_thing->gadgets );
151 static inline void list_init( struct list *list ) function
174 list_init(src);
186 list_init(src);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dlist.h58 * list_init( &some_global_thing->gadgets );
148 static inline void list_init( struct list *list ) function
171 list_init(src);
183 list_init(src);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dlist.h61 * list_init( &some_global_thing->gadgets );
151 static inline void list_init( struct list *list ) function
174 list_init(src);
186 list_init(src);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dlist.h58 * list_init( &some_global_thing->gadgets );
148 static inline void list_init( struct list *list ) function
171 list_init(src);
183 list_init(src);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dlist.h56 * list_init( &some_global_thing->gadgets );
146 static inline void list_init( struct list *list ) function
169 list_init(src);
181 list_init(src);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dlist.h61 * list_init( &some_global_thing->gadgets );
151 static inline void list_init( struct list *list ) function
174 list_init(src);
186 list_init(src);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader_sm4.c413 list_init(&priv->src_free);
414 list_init(&priv->src);
H A Dresource.c122 list_init(&resource->privateData);
H A Dshader.c350 list_init(&shader->linked_programs);
382 list_init(clist);
1682 list_init(&shader->constantsF);
1683 list_init(&shader->constantsB);
1684 list_init(&shader->constantsI);
H A Dcontext.c1667 list_init(&ret->occlusion_queries);
1675 list_init(&ret->event_queries);
1676 list_init(&ret->fbo_list);
1677 list_init(&ret->fbo_destroy_list);
H A Darb_program_shader.c3649 list_init(&priv_ctx.control_frames);
4190 list_init(&priv_ctx.control_frames);
5517 list_init(&priv->record);
5551 list_init(&copy);
5553 list_init(&priv->record);
H A Dstateblock.c1426 list_init(&stateblock->state.light_map[i]);
H A Dsurface.c2151 list_init(&surface->renderbuffers);
7657 list_init(&surface->overlays);
7682 list_init(&surface->renderbuffers);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dresource.c60 list_init(&resource->privateData);
H A Dshader.c294 list_init(&shader->linked_programs);
326 list_init(clist);
1527 list_init(&shader->baseShader.constantsF);
1528 list_init(&shader->baseShader.constantsB);
1529 list_init(&shader->baseShader.constantsI);
H A Dcontext.c1741 list_init(&ret->occlusion_queries);
1748 list_init(&ret->event_queries);
1752 list_init(&ret->fbo_list);
1753 list_init(&ret->fbo_destroy_list);
H A Darb_program_shader.c3385 list_init(&priv_ctx.control_frames);
3928 list_init(&priv_ctx.control_frames);
5045 list_init(&priv->record);
5078 list_init(&copy);
5080 list_init(&priv->record);
H A Dsurface.c458 list_init(&surface->overlays);
510 list_init(&surface->renderbuffers);
1453 list_init(&This->renderbuffers);
H A Dstateblock.c1347 list_init(&stateblock->lightMap[i]);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c294 list_init(&shader->linked_programs);
326 list_init(clist);
1529 list_init(&shader->baseShader.constantsF);
1530 list_init(&shader->baseShader.constantsB);
1531 list_init(&shader->baseShader.constantsI);
H A Dshaderapi.c228 list_init(&pContext->pDeviceContext->shaders);

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