Searched refs:linkStatus (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/common/crOpenGL/pack/ |
H A D | packspu_glsl.c | 237 GLint linkStatus = 0; local 244 pack_spu.self.GetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &linkStatus); 245 Assert(linkStatus); 246 if (!linkStatus)
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | dump.cpp | 696 GLint cShaders = 0, linkStatus = 0; local 726 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_LINK_STATUS_ARB, &linkStatus); 728 crDmpStrF(pRec->pDumper, "PROGRAM ctx(%d) id(%d) hwid(%d) status(%d) shaders(%d):", ctx->id, id, hwid, linkStatus, cShaders); 819 GLint cShaders = 0, linkStatus = 0; local 849 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_LINK_STATUS_ARB, &linkStatus); 851 crDmpStrF(pRec->pDumper, "==RECOMPILE PROGRAM ctx(%d) id(%d) hwid(%d) status(%d) shaders(%d)==", ctx->id, id, hwid, linkStatus, cShaders); 869 linkStatus = 0; 874 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_LINK_STATUS_ARB, &linkStatus); 876 crDmpStrF(pRec->pDumper, "==Done RECOMPILE PROGRAM, status(%d)==", linkStatus);
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